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re-routing refresh
#2
(18.09.2020, 15:56)Stav Wrote: Any ideas how to resolve this?

I've tried this several times – somehow the state of the mapsforge-Library and RouteConverter about which objects are actually visible on the map diverges. I do know that it's related to the use of multiple threads to speed up the rendering. I have a test case to reproduce but couldn't find and understand the problem yet.

And in case you might think "why not disable the multiple threads?" – then RouteConverter becomes unusable above 10 or 15 waypoints.

Maybe it helps, if you'd compile a tiny test sequence that shows the problem?
--
Christian
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Messages In This Thread
re-routing refresh - by Stav - 18.09.2020, 15:56
RE: re-routing refresh - by routeconverter - 22.09.2020, 12:41
RE: re-routing refresh - by Stav - 23.09.2020, 11:42
RE: re-routing refresh - by routeconverter - 27.09.2020, 13:41
RE: re-routing refresh - by Stav - 30.09.2020, 08:08
RE: re-routing refresh - by Stav - 06.10.2020, 15:10
RE: re-routing refresh - by routeconverter - 20.10.2020, 07:56
RE: re-routing refresh - by Stav - 22.10.2020, 15:50
RE: re-routing refresh - by routeconverter - 23.10.2020, 10:05

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