22.09.2020, 12:41
(18.09.2020, 15:56)Stav Wrote: Any ideas how to resolve this?
I've tried this several times – somehow the state of the mapsforge-Library and RouteConverter about which objects are actually visible on the map diverges. I do know that it's related to the use of multiple threads to speed up the rendering. I have a test case to reproduce but couldn't find and understand the problem yet.
And in case you might think "why not disable the multiple threads?" – then RouteConverter becomes unusable above 10 or 15 waypoints.
Maybe it helps, if you'd compile a tiny test sequence that shows the problem?
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Christian
Christian